#+title: Orders of Magnitude — Time #+filetags: :passepartout:framework:time:scale:hierarchy: :PROPERTIES: :ID: orders-of-magnitude-time :CREATED: [2026-05-23 Sat] :END: Time at human scales is best thought of in orders of magnitude, not linear progression. Each jump in scale is qualitatively different — the constraints, the tools, the feedback loops, and the failure modes change entirely. The hierarchy: | Scale | What fits | Feedback | Failure mode | |-------|-----------|----------|--------------| | Minutes | Firefighting, ops, real-time decisions | Instant | Burnout, whiplash | | Hours | Work session, meeting, focused task | Same day | Interruption cascade | | Days | Shippable thing, momentum building | Next day | Drift, distraction | | Weeks | Sprint, feature, market pulse | One cycle | Wrong direction | | Months | Product cycle, hiring, traction | One data point | Bleeding out slow | | Years | Company, moats, technology shifts | Scarce | Irrelevance | | Generations | Culture, regulation, infrastructure | Post-founding | Irreversibility | Practical use: When planning anything, identify which order of magnitude you're operating in — then use the tools and cadence appropriate to that scale, not the one below or above it. A minutes problem solved with a weeks solution is overengineering; a years problem approached with days thinking is naive. Common mistake: treating a months/years problem as if it can be solved in days/weeks (startup hype, premature optimization) or a minutes problem as if it deserves weeks of deliberation (analysis paralysis, bikeshedding). See also: [[file:time-estimates.org][Time estimates]] applies this framework to Passepartout's development timeline.