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Orders of Magnitude — Time

Time at human scales is best thought of in orders of magnitude, not linear progression. Each jump in scale is qualitatively different — the constraints, the tools, the feedback loops, and the failure modes change entirely.

The hierarchy:

Scale What fits Feedback Failure mode
Minutes Firefighting, ops, real-time decisions Instant Burnout, whiplash
Hours Work session, meeting, focused task Same day Interruption cascade
Days Shippable thing, momentum building Next day Drift, distraction
Weeks Sprint, feature, market pulse One cycle Wrong direction
Months Product cycle, hiring, traction One data point Bleeding out slow
Years Company, moats, technology shifts Scarce Irrelevance
Generations Culture, regulation, infrastructure Post-founding Irreversibility

Practical use:

When planning anything, identify which order of magnitude you're operating in — then use the tools and cadence appropriate to that scale, not the one below or above it. A minutes problem solved with a weeks solution is overengineering; a years problem approached with days thinking is naive.

Common mistake: treating a months/years problem as if it can be solved in days/weeks (startup hype, premature optimization) or a minutes problem as if it deserves weeks of deliberation (analysis paralysis, bikeshedding).

The Time estimates page applies this framework to Passepartout's development timeline.