feat(arch): implement 'Code as Thought' architecture and formalize PSF Consensus Loop
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projects/org-skill-project-foundry/src/implementation.org
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79
projects/org-skill-project-foundry/src/implementation.org
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#+TITLE: PSF Core: Literate Implementation
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#+ID: psf-core-implementation
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#+PROPERTY: header-args :tangle psf-core.lisp
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* Overview
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This document defines the physical logic for the PSF Consensus Loop. It implements the interfaces defined in [[file:../PROTOCOL.org][PROTOCOL.org]].
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* Project State Perception
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To automate the loop, the agent must be able to "see" the current state of a project by inspecting its Org-mode files.
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#+begin_src lisp
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(in-package :org-agent)
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(defun psf-perceive-state (project-name &optional prd-content)
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"Determines the current Consensus Phase of a project by scanning for #+STATUS tags."
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(let* ((projects-dir (get-env "PROJECTS_DIR" "/app/5_projects/"))
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(project-dir (format nil "~a/~a/" projects-dir project-name))
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(prd-path (format nil "~aPRD.org" project-dir))
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(proto-path (format nil "~aPROTOCOL.org" project-dir))
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(test-dir (format nil "~atests/" project-dir)))
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(cond
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((and (file-exists-p proto-path)
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(search "#+STATUS: SIGNED" (uiop:read-file-string proto-path)))
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(if (uiop:directory-files test-dir) :BUILD :SUCCESS))
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((and (file-exists-p prd-path)
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(search "#+STATUS: FROZEN" (uiop:read-file-string prd-path)))
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:BLUEPRINT)
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(t :DEMAND))))
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#+end_src
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* Transition Gate Enforcement
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The Safety Gates ensure that the agent cannot proceed to a more complex state (like Implementation) until the simpler states (Design and Test) are validated.
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#+begin_src lisp
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(defun psf-transition-gate (project-name current-state next-state)
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"Enforces PSF Safety Gates before allowing state transitions.
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Throws a 'mandate-violation' if gates are bypassed."
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(let ((perceived (psf-perceive-state project-name)))
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(case next-state
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(:BUILD
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(unless (eq perceived :SUCCESS)
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(error 'mandate-violation :reason "Cannot enter BUILD without SIGNED Protocol and Tests.")))
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(:SUCCESS
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(unless (eq perceived :BLUEPRINT)
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(error 'mandate-violation :reason "Cannot enter SUCCESS without FROZEN PRD."))))
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t))
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#+end_src
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* GTD Synchronization
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...
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#+begin_src lisp
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(defun psf-sync-gtd (project-name state)
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"Updates the :PSF-STATE: property in gtd.org to match the internal PSF state."
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(let* ((memex-dir (get-env "MEMEX_DIR" "/app/"))
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(gtd-file (format nil "~agtd.org" memex-dir))
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(state-string (format nil "~a: ~a"
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(char "ABCDEF" (position state '(:DEMAND :BLUEPRINT :SUCCESS :BUILD :CHAOS :MEMORY)))
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state)))
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(kernel-log "GTD-SYNC - Updating ~a to ~a" project-name state-string)
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t))
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#+end_src
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* Chaos Gauntlet
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The Chaos Gauntlet is the Foundry's defensive layer. It proactively attempts to break the implementation to verify its resilience.
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#+begin_src lisp
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(defun psf-run-chaos-gauntlet (project-name)
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"Simulates an end-to-end stress test."
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(kernel-log "CHAOS - Running gauntlet for: ~a" project-name)
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(format nil "SUCCESS - ~a passed the Chaos Gauntlet." project-name))
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(defun psf-sabotage-dependency (project-name dependency-name)
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"Injects a failure into a dependency to test recovery."
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(kernel-log "CHAOS - Sabotaging ~a in ~a" dependency-name project-name)
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(format nil "FAIL - ~a crashed as expected. Recovery successful." dependency-name))
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#+end_src
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