From 884a4a943412895cdd9cc51b92f61ebc6104322c Mon Sep 17 00:00:00 2001 From: Amr Gharbeia Date: Sun, 12 Apr 2026 17:39:16 -0400 Subject: [PATCH] docs: Fix Mermaid diagram syntax in neurosymbolic.org --- literate/neurosymbolic.org | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/literate/neurosymbolic.org b/literate/neurosymbolic.org index f2ceca7..e7618f6 100644 --- a/literate/neurosymbolic.org +++ b/literate/neurosymbolic.org @@ -17,7 +17,7 @@ This architecture is directly inspired by Daniel Kahneman's /Thinking, Fast and In our loop, System 1 never speaks to the world directly. It only proposes "thoughts" to System 2. System 2, the Lisp kernel, evaluates these thoughts against a chain of symbolic safety gates (Skills) before any action is actually dispatched to an actuator (Emacs, Shell, etc.). #+begin_src mermaid -graph TD +flowchart TD Stimulus[External Stimulus/Signal] --> Perceive[Perceive: Skill Trigger] Perceive --> Associative[Associative Engine: System 1/LLM] Associative --> Proposal[Lisp Action Proposal] @@ -79,7 +79,7 @@ This is the primary entrance to System 1. It implements two modes of operation: 2. **Parallel Consensus:** Query multiple backends simultaneously to resolve hallucinations or select the best "thought." #+begin_src mermaid -sequence-diagram +sequenceDiagram participant Kernel participant ProviderA as OpenRouter participant ProviderB as Gemini @@ -238,7 +238,7 @@ This sequential chain allows for multi-layered defense: 3. **High Priority Gates:** Absolute security blocks (e.g., the Bouncer blocking shell access). #+begin_src mermaid -graph LR +flowchart LR Proposal[Proposal] --> SkillA[Skill A: Priority 10] SkillA --> SkillB[Skill B: Priority 50] SkillB --> SkillC[Skill C: Priority 100]